3D Spatialized Sound in 15.1 Demonstration

When: Monday, February 17th, 2014 Where: Gates Planetarium at Denver Museum of Nature & Science Time: 6-9pm Join AES Colorado and the Signal-to-Noise Media Labs crew at Gates Planetarium to see and hear what’s new in spatial audio! Gates has a unique 15.1 hemispherical immersive audio system that is both fun and challenging to work.. read more →


Signal-to-Noise was proud to participate at the IMERSA 2013 Summit in Denver! We gave talks on real-time 3D audio mapping and mixing with syncronized visuals in the dome with our Ghost Pixel buds! Signal-to-Noise Live 3D Audio – IMERSA 2013 from Jeff Merkel on Vimeo.   read more →

Pre-Global Game Jam Meetup

Signal-to-Noise and friends are excited to be participating in the upcoming Global Game Jam! We’ll be working at the Univerisity of Denver location. Audio developers and creators are often in short supply at gaming events, so in an effort to raise the bar we’ll be hosting a couple meetups prior to the event to explore.. read more →

Paul Prudence and Francisco Lopez at Gates

We had the privilege of working with multimedia artists Paul Prudence and sound artist Francisco Lopez this week at Gates Planetarium. Paul produced stunning immersive visuals with a supporting soundtrack provided by Fransisco. For the second performance attendees were blindfolded and led down a wild 3D audio journey performed by Lopez. It was a lot.. read more →

How to Build an Army of Quadcopter Drones

Check out this rad video on building drones! How to Build an Army of Quadcopter Drones read more →

July 31st Meeting

We’ll be meeting at Gates Planetarium from around 6-8 pm under the dome if you can make it! read more →

Bella Gaia

Kenji Williams will be performing his Bella Gaia show at Gates Planetarium on July 17th from 6-8 pm. It’s an awesome show that shouldn’t be missed! http://www.bellagaia.com/ Signal-to-Noise will building/using tools to spatialize and mix in a 15.1 dome environment in real-time. read more →

LR-24 Active Crossover

The purpose of this build was in prototyping for a bass management system, but it could be modified to be used in any type of crossover situation. Objectives Balanced Inputs Balanced High-pass Outputs Low-pass output will be summed Background   Design     Build Measurements Conclusion   References & Resources Elliott Sound Products 24 dB/Octave.. read more →